The depth map coordinates are inverted, flipped, or upside down.
The many of the hurdles holding back early adopters of ray-traced ReShade. By addressing temporal stability and color accuracy, it enabled a superior visual experience. Even as technology progresses, the 0.17.02 update remains a testament to the rapid improvement of software-based ray tracing.
The RTGI shader is a post-processing effect used with ReShade to simulate advanced ray-traced lighting and ambient occlusion in games that do not natively support it. October 30, 2020. Access: Originally exclusive to Pascal Gilcher's Patreon . rtgi 01702 release fixed
: Basic implementation of RTGI often accidentally samples user interface elements (like health bars and crosshairs) as physical 3D geometry, casting unnatural glowing square shadows across the screen. The 0.17.0.2 revision introduced cleaner algorithmic masks to filter out flat 2D elements.
If upscaling is handled erratically prior to the ReShade hook, it can cause the RTGI pass to mismatch your native screen coordinates. Try toggling these off to check for compatibility. Keeping RTGI Stable Long-Term The depth map coordinates are inverted, flipped, or
TAA blends frames together over time, often muddying up the data stream. Switch to SMAA or FXAA if available.
The RTGI 0.17.0.2 release was warmly received by the modding community, as it directly addressed common complaints and improved overall reliability. Many pre-existing ReShade presets and configurations were built specifically around the capabilities of this version, ensuring compatibility for a wide range of games and projects. For example, a preset for Assassin's Creed III Remastered explicitly required this version to function correctly, and users noted its positive impact on the game's lighting. Even as technology progresses, the 0
: To save on rendering costs, RTGI re-uses frames across time. Early versions suffered from severe shimmering and flicker during transitions from pitch-black areas to brightly lit rooms. The code changes in 0.17.0.2 smoothed these frame transitions safely. Step-by-Step Installation: Getting a Fixed Setup
Improvements to how the shader handles contact shadows and occlusion, preventing light "leaking" through solid objects. Usage Context Compatibility:
Earlier legacy builds of the RTGI shader regularly suffered from geometry detachment—an issue where the lighting engine fails to recognize where an object sits relative to the background light sources. This frequently resulted in "halo" rings around characters, inverted shadows, or pitch-black visual artifacts.
: Separated how diffuse bounce light and specular shine interact with raw texture data, stopping flat surfaces from looking wet or "covered in oil".