, as a beta update for Patreon supporters. This specific iteration was part of the "v0.17" series, which focused on refining the shader's performance and visual accuracy before moving toward later major versions like 0.20 or the current "iMMERSE Pro" builds. Key Features of the RTGI Shader Dynamic Lighting
Further reading / learning path
Download the latest version from the official site. rtgi 0.17.0.2 release
Ray tracing is notoriously heavy on hardware. Version 0.17.0.2 introduces minor but effective code refactoring to lower the frame-time cost. While you still need a capable GPU, users on mid-range cards will notice a more consistent frame rate.
| Setting | Value | Note | |---------|-------|------| | | Medium or High | Low = too noisy for most games | | Bounces | 2 | 3–4 for interiors, but heavy cost | | Temporal Frames | 4–8 | Lower = faster response, higher = less flicker | | Half Resolution | On (if GPU limited) | Minimal visual loss, big perf gain | | Edge Smoothing | 0.3–0.5 | Reduces artifacts at object silhouettes | , as a beta update for Patreon supporters
The shader relies on understanding the depth buffer of the game. The 0.17.0.2 update improved how the shader interprets complex, multi-layered scenes to avoid light leaking through solid objects. Why 0.17.0.2 Matters to Gamers
Next-Gen ReShade Lighting: The RTGI 0.17.0.2 Release The release of by developer Pascal Gilcher (better known as Marty McFly) represents a landmark moment for PC graphics customization. Known formally as the ReShade Ray Traced Global Illumination shader, RTGI has completely changed how gamers experience older and modern titles alike. By injecting post-processing screen-space path tracing directly into active rendering pipelines, this specific beta iteration stands out as one of the most stable, foundational releases in the mod’s history. Ray tracing is notoriously heavy on hardware
The world of PC gaming graphics just took another massive step forward. Pascal Gilcher has officially rolled out the , bringing highly anticipated optimizations, critical bug fixes, and enhanced compatibility to his legendary Screen Space Ray Traced Global Illumination shader.