Danh sách từ A-Z

Op Player Kick Ban Panel Gui Script Fe Ki Better Link Jun 2026

You’ve now built a professional – a fully functional admin panel that respects Roblox’s Filtering Enabled, stores bans persistently, and includes thoughtful enhancements like logging, confirmations, and performance tuning.

checkmark and watched his avatar glow with an ethereal, untouchable light. Then, he opened the 'Action' tab. The options were terrifying: Freeze, Lag-Lock, Void-TP.

He also implemented . Bans weren't just server-side memory; they wrote to a BanList DataStore with the user’s ID, a reason, and a timestamp. When a banned player rejoined, the server would see them in game.Players.PlayerAdded , wait 0.2 seconds for their character to load, then—before their screen even faded from black—execute a :Kick("You have been banished by the Oculus. Reason: "..reason) . op player kick ban panel gui script fe ki better

Beyond just banning, these panels often include options to fling , mute , loop-kill , or spectate users.

For bans to persist across game sessions, you need to implement DataStore storage. The system should: You’ve now built a professional – a fully

function banPlayer(player) -- Store in DataStore or table local bannedKey = "Banned_" .. player.UserId -- Save to DataStore here end

Not all administrators should have the same level of control over your game. A well-designed panel implements a hierarchical permission system with multiple tiers: The options were terrifying: Freeze, Lag-Lock, Void-TP

btn.MouseButton1Click:Connect(function() selectedPlayer = plr frame.StatusLabel.Text = "Selected: " .. plr.Name -- Reset previous selection color for _, btnChild in ipairs(playerListFrame:GetChildren()) do if btnChild:IsA("TextButton") then btnChild.BackgroundColor3 = Color3.fromRGB(240,240,240) end end btn.BackgroundColor3 = Color3.fromRGB(100,200,100) end) end end

Inside AdminNetwork , create a RemoteEvent and name it AdminCommandEvent .

Comprehensive admin panels offer robust movement options:

This tiered approach allows you to delegate moderation responsibilities safely without giving potentially untrusted users unlimited power over your game.