Malevolent Planet Unity2d — Day1 To Day3 Public Link

This text outlines the standard progression and learning outcomes usually associated with this specific stage of development (Days 1 through 3).

Public link build notes (what to include with the demo)

You can access our Day 1 progress on our public repository: [insert public link]. This link will allow you to explore our early game development stages, including the scene architecture and initial asset creation. malevolent planet unity2d day1 to day3 public link

Open Unity Hub and create a new project using the template. This ensures access to 2D lights and post-processing.

To adhere to clean programming principles, the player's health is separated into its own isolated script. This allows the same script to be reused later for enemies or destructible objects. This text outlines the standard progression and learning

Established a strict standard asset structure: _Project/Animations _Project/Prefabs _Project/Scenes _Project/Scripts _Project/Sprites 2. Physics-Based 2D Movement

Building a Malevolent Planet in Unity 2D: Days 1 to 3 Game Jam Blueprint Open Unity Hub and create a new project using the template

using UnityEngine; public class Collectible : MonoBehaviour [SerializeField] private float oxygenReward = 25f; private void OnTriggerEnter2D(Collider2D collision) if (collision.TryGetComponent (out var player)) player.ReplenishOxygen(oxygenReward); Destroy(gameObject); Use code with caution. Day 3: Malevolent Environment and Spawning Hazards