Wait at least 1 year (40 weeks) and use a new engine before releasing a sequel.
Once you have mastered the basics, you can incorporate more advanced strategies to truly excel.
Launch an MMO using an established, high-matching topic combo (e.g., Sci-Fi + Strategy). Immediately budget for every 6 to 9 months. game dev tycoon 1.8.6 guide
By now, you should be generating millions per game.
Do not leave the garage the moment you hit 1M credits. Wait until you have at least and a bank of at least 50 Research Points . The transition to the office introduces fixed monthly costs that can quickly bankrupt you if you are unprepared. Stage 2: Office Expansion and Hiring (Level 2) Wait at least 1 year (40 weeks) and
At 1.8.6, hire when you have in the bank and your last game made 7.0+.
Large games require a marketing campaign. Do not start marketing until the game enters of development. Launching marketing too early wastes money, while launching it too late fails to generate enough "Hype" points before release. Aim for a hype level above 100 before the game hits the market. Creating an R&D Lab Immediately budget for every 6 to 9 months
Every critical hit in Game Dev Tycoon relies on three core variables: , System Focus Sliders , and Graphic/Sound Tech Levels . Topic and Genre Compatibility
Hire two employees immediately. Train them to roughly level 2-3.