Frosthaven Hive Guide !free! -

Many guides incorrectly claim the Hive falls off at high levels. On the contrary, the Hive becomes a boss-killer. Your late-game cards, such as Apical Dominance (level 8), give you a once-per-rest ability to command all your summons to perform their top action simultaneously. In a developed board with four or five summons, this is easily a 15-20 damage turn—rivaling the Berserker or the Drifter.

: Don't just stay in one form. Switching to a Sniper Turret can turn standard melee attacks into multi-target ranged strikes. Recommended Gear

The Hive itself is visually stunning: its entire body is , with even its swords being separate robotic entities. This reflects its core gameplay identity—a master summoner that fights alongside a small army of mechanical allies.

+------------------+ +------------------+ | Your Hand | --(Play Summon)--> | Active Summon | +------------------+ +------------------+ | | (Start Match) (TRANSFER) | | v v +------------------+ +------------------+ | Current MODE | <---(Swaps With)---| Target Bot | +------------------+ +------------------+ Modes vs. Summons frosthaven hive guide

: Machine Bolter (Ranged pressure) and Arcing Generator (Melee AoE damage).

Itemization is a major part of making your Prism shine.

: Thinning your deck is vital because your multi-attack turns rely on consistency. Pressure Generation Many guides incorrectly claim the Hive falls off

: Remove the target summon from the map, taking all of its current damage and status conditions onto yourself.

This combination can "absolutely annihilate rooms barring any shielded enemies," making it a fantastic room-clearing tool.

: The H.I.V.E. plays multiple summon cards that stay in its active area. By using "Transfer" abilities, you move your character token onto a summon. While "merged" with a summon, you inherit that summon's specific Mode bonuses (e.g., permanent Shield, increased Range, or Retaliate). In a developed board with four or five

: Use obstacles, difficult terrain, or status conditions (Stun/Immobilize) on guards while your damage dealers focus the objective. Room 3: The Final Clean-Up Once the structures are down, the spawning stops.

The Hive pairs exceptionally well with:

Use this for scenarios where your team lacks consistent front-line damage. Top Item Recommendations