Fe Get All Gamepass Script Roblox Scripts

for _, gamePass in pairs(gamePasses) do print(gamePass.id, gamePass.name, gamePass.description) end

-- This uses Roblox's official web API to get all gamepasses for a specific Universe ID local success, result = pcall(function() return HttpService:GetAsync("https://games.roblox.com/v1/games/" .. universeId .. "/game-passes?limit=100&sortOrder=Asc") end)

-- Function to check if player has any of the listed Gamepasses local function playerHasAnyGamepass(player, gamepassIds) for _, gamepassId in pairs(gamepassIds) do if hasGamepass(player, gamepassId) then return true end end return false end fe get all gamepass script roblox scripts

If you are interested in scripting, the best approach is to learn Luau via the official Roblox Creator Hub .

Do not create remotes like GiveGamepassItem . Instead, handle the logic implicitly on the server when a player joins or respawns. for _, gamePass in pairs(gamePasses) do print(gamePass

Steer clear of any script claiming to bypass Roblox's financial systems using FE scripts. They do not work as advertised, and the risk to your personal data is never worth a temporary digital item.

Before FE became mandatory, a script running on your client could change the server. A exploiter could delete the entire map, and everyone would see it. Do not create remotes like GiveGamepassItem

You might see YouTube videos or TikToks claiming a script works perfectly. There are two reasons for this:

Roblox stores gamepass ownership on their servers, tied to a user's Roblox account. An HTTP request from a script cannot bypass the purchase system because Roblox uses MarketplaceService to check ownership server-side.

game:GetService("Players").PlayerAdded:Connect(function(player) local owns = MarketplaceService:UserOwnsGamePassAsync(player.UserId, gamepassId) if owns then player.CharacterAdded:Connect(function(char) -- Grant double jump or special ability print(player.Name .. " owns the gamepass!") end) end end)