A powerful moderation tool is a responsibility, not a toy.
Design principles for a healthier system
Do you prefer using or the new Roblox BanAsync API ? FE Ban Kick Script - ROBLOX SCRIPTS
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Through the development and implementation of the FE Ban Kick Script, Alex learned a valuable lesson about the ongoing battle between game developers and exploiters. While it's impossible to completely eliminate exploits, using scripts like the FE Ban Kick Script can significantly enhance the gaming experience. A powerful moderation tool is a responsibility, not a toy
Always validate player actions on the server. If a player says they "earned 1,000,000 gold," the server should check if that’s actually possible. Use Hidden RemoteEvents:
-- ServerScriptService -> ModerationServer local ReplicatedStorage = game:GetService("ReplicatedStorage") local DataStoreService = game:GetService("DataStoreService") local Players = game:GetService("Players") -- References local ModActionEvent = ReplicatedStorage:WaitForChild("Network"):WaitForChild("ModAction") local BanDataStore = DataStoreService:GetDataStore("GameBanList_v1") -- Config: Add your UserID or your developers' IDs here local Admins = [12345678] = true, -- Replace with your Roblox UserID -- Function to check if a player is an admin local function isAdmin(player) return Admins[player.UserId] or false end -- Handle Player Joining (Check Ban List) Players.PlayerAdded:Connect(function(player) local userId = player.UserId local success, banData = pcall(function() return BanDataStore:GetAsync(tostring(userId)) end) if success and banData then if banData.IsBanned == true then player:Kick("\n[BANNED]\nYou have been permanently banned from this game.\nReason: " .. (banData.Reason or "No reason provided.")) end elseif not success then warn("Failed to load ban data for player: " .. player.Name) end end) -- Listen for Admin Commands from the Client ModActionEvent.OnServerEvent:Connect(function(player, actionType, targetPlayerName, reason) -- CRITICAL SECURITY CHECK: Ensure the person firing the event is actually an admin! if not isAdmin(player) then -- Potential exploiter trying to abuse the remote event player:Kick("Exploit Detected: Unauthorized RemoteEvent Invocation.") return end -- Find the target player object local targetPlayer = Players:FindFirstChild(targetPlayerName) if not targetPlayer then warn("Moderation target player not found in server.") return end reason = reason or "No reason specified." if actionType == "Kick" then targetPlayer:Kick("\n[KICKED]\nYou have been removed from the server.\nReason: " .. reason) print(player.Name .. " successfully kicked " .. targetPlayerName) elseif actionType == "Ban" then local targetUserId = targetPlayer.UserId local banPayload = IsBanned = true, Reason = reason, BannedBy = player.UserId, Timestamp = os.time() -- Save to persistent storage local success, err = pcall(function() BanDataStore:SetAsync(tostring(targetUserId), banPayload) end) if success then targetPlayer:Kick("\n[BANNED]\nYou have been permanently banned.\nReason: " .. reason) print(player.Name .. " successfully banned " .. targetPlayerName) else warn("Failed to save ban to DataStore: " .. tostring(err)) end end end) Use code with caution. 2. The Client-Side UI Trigger (The Admin Panel) Reason = reason
- You then combine this system with an admin command script to allow your moderators to use the banPlayer() function.
To help customize this moderation system for your game, tell me:
: Uses the Player:Kick("Reason") method to instantly disconnect a player.
To keep a player out of a game forever, developers use to save the player's UserId .