1.36 breaks many 1.35 mods, especially:
Fleet management received a highly requested quality-of-life update. The internal manager map screen began displaying real-time tracking icons. Business owners could finally open a single menu to view the precise geographical placements of all their hired AI drivers, personal truck fleets, and owned trailers traversing Europe. 📊 Side-by-Side Patch Comparison: 1.35 vs 1.36 Feature Category Euro Truck Simulator 2 — Update 1.35 Euro Truck Simulator 2 — Update 1.36 DirectX 9 Base (Optional DX11 Experimental) DirectX 11 Strict (DirectX 9 support removed) Anti-Aliasing Traditional/Legacy options SMAA Implementation New Territory Sardinia (Italy DLC Expansion) Corsica (Vive la France! DLC Expansion) Route Realism Predictable, fully open highways Dynamic Road Detours & Closures GPS Functions Standard voice navigation guidance Avoidance Pins (Custom Route Blocking) Fleet Tracking Menu-based driver list tracking Visual tracking of assets on the manager map 🛑 Modding and Community Impact: The ProMods Shift
Hired workers received background balancing fixes, allowing them to utilize custom player-owned trailers more efficiently. Summary Comparison: Patch 1.35 vs. Patch 1.36 ets2 135 to 136 patch top
After being a staple in American Truck Simulator , finally made their way to ETS2 in 1.36.
Patch 1.36 officially integrated the Schwarzmüller Trailer Pack into the base game (for owners of the DLC, with updates to how they are managed). This meant players could access these high-detail trailers directly through the trailer browser rather than needing complex workarounds, adding more variety to the cargo market. 📊 Side-by-Side Patch Comparison: 1
The update resolved long-standing rendering issues associated with legacy DirectX 9 code.
Safe travels, truckers.
Map mod creators had to work around the clock to rebuild core connections and accommodate the new underlying game engine logic.
To help look at specific elements of this legacy update, let me know if you want to explore: Patch 1