Breeding Farm Debug Codes -v0.6.1- -updated-
Visual modifications allow you to customize specific monsters. Enter the following in : skinColor , hairColor , hairStyle , stocking , ribbon , ring , or horn . In Input Field Two , type the exact name of the monster you wish to modify. Upon submission, a drop-down menu will appear, offering options specific to that creature's type. Safeguards for Save File Stability
Managing a growing homestead in Breeding Farm requires careful balancing of time, resources, and monster variations. For players wanting to skip the repetitive grind, bypass time locks, or fill their gallery instantly, the built-in tool provides a direct solution.
These commands accept dual-input fields to alter primary environmental variables and wallet allocations directly. Primary Input (Field 1) Secondary Input (Field 2) Mechanical Output gold / GoldCoins 0 to 99999 Forces current wallet currency to specified value. ChocolateCoins 0 to 99998 Configures event-specific premium currency allocations. energy / WickedEnergy 0 to 99999 Instantly sets current active worker energy. MaxEnergy / ScaryStrong 0 to 99999 Permanently overrides maximum energy thresholds. Temporal & Progression Overrides Breeding Farm Debug Codes -v0.6.1- -Updated-
Enter one of the following precise keys into : skinColor , hairColor , hairStyle , stocking , ribbon , ring , or horn .
: Use daysPassed in Field 1 and your desired number of days in Field 2 to advance time. Set Current Day : Use daysNow to set the exact day number. Upon submission, a drop-down menu will appear, offering
Stay tuned for future updates and changes to the debug codes for Breeding Farm!
: The system relies on a two-factor input system consisting of Input Field One (Command Name/Key) and Input Field Two (Value/Variable). These commands accept dual-input fields to alter primary
Here's a changelog of updates and fixes related to debug codes for Breeding Farm version 0.6.1: